Other specific fish might only be active at certain hours during the daytime, such as a period during the morning or afternoon.Īnimals will leave their coop or barn at the start of the day if it is possible to do so (the weather is sunny and the building's animal door is left open). However as an aside, it does not become dark until around 8pm, depending on the season. For example, it is considered nighttime after 6pm, which makes it possible to catch some nighttime fish. For example, most locations in Pelican Town generally open at 9am.Ĭertain fish only appear at certain times of the day. The time of day also affects what locations are open, including shops according to their Shop Schedules. Villagers will move to different locations around the Valley depending on the time, combined with some additional influence from days of the week. At night outdoors, it does not immediately become full dark, but gradually becomes darker over time. Indoor locations also become dark at night (unless fully lit by light sources), but if nightfall happens while you are indoors it stays light until you exit and re-enter. At nightfall, the background noise may change, and indoors the windows turn dark and lamps and sconces light up. In spring and summer, it is 8pm, while in fall it is at 7pm and winter is 6pm. In a multiplayer game, any player that passes out will be announced in chat, even if they are inside the farmhouse.ĭepending on the season, nightfall is at different times. There is no penalty for falling asleep while inside a Farmhouse or Cabin. The details of this transaction will appear as a letter in the player's mailbox the next day, although Linus does not count the money lost (the amount is still stored in the save file). In each case 10% of the player's money, up to a maximum of data-sort-value="1000"> 1,000g (or data-sort-value="2500"> 2,500g in the Volcano Dungeon), will be lost. If the character passes out outside their Farmhouse or Cabin, they will wake up in bed, having been dragged there by either a JojaMart medical team, Linus, Marlon, or Dr. This means the player is unable to be active after 2am, even if they have energy remaining. The player can stay awake until 2am, after which their character will pass out. Finally, note that in multiplayer, all players must be sleeping simultaneously (or pass out) to progress to the overnight profit breakdown, and all players must click "ok" to close the profit breakdown screen in order to save and start the next day. ![]() There will be no additional messages if they choose to get up out of bed and later return to bed. When in bed, a dialogue will indicate how many other players are also waiting to end the day. The player will slowly regain energy and health as time passes, at 2 points per second, like at the Spa. The normal sleep confirmation dialogue will appear for that player, and all players will see an automatic message announcing the player's intent to sleep. ![]() ![]() In multiplayer, it is possible to "nap" during the daytime when positioned inside a bed. The game saves only after the player has gone to sleep and the daily profit breakdown has been accepted, signaling the start of a new day. Therefore even though the day will go on until 2am, there is no requirement to stay awake for the whole day conversely there is also no immediate need to sleep as soon as the clock turns to midnight. Regardless of when the player sleeps, there will be no further impact on the next day – the player will wake up and become active at 6am as usual, even if they stay up late. The longer past midnight the player stays awake, the less energy they wake up with, with about 75% restored if they sleep at 1am, and 50% if they sleep right before 2am. Sleep will restore the player's Energy and Health to full if they go to bed no later than midnight and are not exhausted, and to half if they pass out or are exhausted. However as a reminder, as time passes midnight (12:00 am) the player's character will show that they are tired and in need of sleep. This is done by moving into the area inside of any bed, and a dialogue will prompt them to confirm the decision. ![]() The player may choose to go to bed at any hour to sleep and progress time to the morning of the next day. The main effects of the day cycle on the player character are the processes of sleeping and saving that happen overnight.
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